I’m not used to being pandered to when it comes to video games. Most commercial releases from big-name publishers tell stories that hold absolutely no interest for me and increasingly employ gameplay types that I struggle to engage with on any meaningful level (do a search for “Ubisoft” and read the resulting reviews for a prime example).
So I’m pretty stoked about Life Is Strange, a new episodic adventure game from Square Enix and Dontnod, the french developers behind Remember Me, which seems to have been created by shoving Telltale’s recent output into a blender with Gone Home and adding in a sprinkling of The Last Of Us: Left Behind. Since those three things constitute some of my favourite gaming moments of the last few years, Life Is Strange is almost tailor-made for my enjoyment. This first episode (which I’m reviewing separately because you can buy it on its own for five currencies, eschewing Telltale’s buy-it-all-at-once model) is a promising start, setting up some eminently endearing characters and intriguing mysteries despite a few rough edges in the writing and technical presentation.