Monthly Archives: July 2016



The rise of indie gaming was precipitated by a handful of influential titles which went on to spawn legions of imitators, and whose DNA can still be seen years after the fact. Minecraft is probably the most famous example, practically inventing its own genre and giving rise to ancestors that spawned many more, but for my money one of the most important indie hits of the last ten years was Limbo, an (initially) Xbox 360 exclusive that helped put smaller downloadable games on the map and which gave rise to many atmospheric, quasi-profound puzzle-platformers with silhouette based visual styles.

Now, Limbo’s developers have arrived with their follow-up, a game that wildly exceeds not just their previous work but most games coming out in any market. Inside is a fascinating, disturbing masterpiece.

Continue reading